AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance in Latin America Q3 2022
Explore the performance trends of the top 5 hypercasual game apps in Latin America during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 hypercasual games in Latin America showcased diverse performance trends across weekly downloads, revenue, and active users. Here’s an in-depth look at the data, sourced from Sensor Tower.
Bus Simulator : Ultimate from Zuuks Games displayed a mixed performance. Weekly revenue started at around $14.7K in late June and gradually declined to approximately $6.6K by the end of September. Downloads peaked at 199K in mid-August but experienced a general downward trend, ending the quarter at roughly 102K. Active users followed a similar pattern, starting from 518K in late June and decreasing to about 394K by the end of September.
Universal Truck Simulator by Interactive 360 saw a sharp decline in weekly downloads from 204K in early July to around 31K by the end of September. Revenue also dropped significantly from nearly $10K in early July to approximately $2K by the quarter’s end. Active users mirrored this trend, decreasing from 148K in early July to about 61K by late September.
Fiona Qian's Royal Cut Money witnessed a steady decline in weekly revenue, starting at $4.3K in late June and falling to just over $1K by the end of September. Downloads decreased from 55K to 12K over the same period. Active users also saw a downward trend, dropping from 74K in late June to around 26K by late September.
CS Diamantes Pipas: Kite Game by LARP Games & Software experienced significant fluctuations. Weekly downloads peaked at 418K in early August but dropped sharply to about 63K by the end of September. Revenue spiked to $4.9K in early August before decreasing to approximately $1K by late September. Active users reached a high of 729K in early August but fell to 202K by the quarter’s end.
Makeup Artist: Makeup Games from FunLanding Game Studio maintained relatively stable weekly revenue, hovering around $2K throughout the quarter. Downloads varied, peaking at 74K in mid-August and ending the quarter at around 41K. Active users saw a gradual decline from 243K in late June to about 164K by the end of September.
For more detailed insights and data, visit Sensor Tower.